Wizards and Warriors

We’ve already reviewed the sequel to Wizards and Warriors, so this may seem like a bit of a repeat.  Rest assured I’ll be looking at this game from a different angle.  With Iron Sword, we focused on the platforming, box art, and overall rundown of the game.  I’m thinking with this review I’ll look at the development and differences between the two games.

Wizards and Warriors was developed by the U.K. based company Rare Ltd. who is known for so many other fantastic titles that the W&W series gets lost among the crowd.

Wizards and Warriors introduces us to the mighty knight Kuros and the evil wizard Malkil, both of whom make an appearance in the other titles in the series.  I find it very interesting that the Wizards and Warriors series of games had so many sequels, all of which were really similar.  We’ve discussed two of them on our list of Top 100 NES Games of All Time, but Wizards and Warriors III didn’t make the list and the 4th installment in the series, Wizards and Warriors X (why X, I don’t know) was a Gameboy game and doesn’t belong on this list in the first place.  That’s for a later date.

Looking at a franchise it’s easy to point to differences in games as things you liked or didn’t from one game to the next.  That’s not really the case with the Wizards and Warriors series.  The first installment sets the stage for the next two NES titles and without having put hundreds of hours into each game I have a hard time telling you the major differences from any of the games.

So what are the differences?  Well there’s nothing truly paradigm shifting from the first game to the next.  You play the goofy looking Kuros who jumps his way to victory with a questionably shaped sword.  You start in a forest level trying to platform your way to secrets, keys, and treasure chests until you take on a flying skeleton level boss.  Here you find out that you’re rescuing people.  Then it’s onto a cave level where the slippery jump mechanics never cease.  You once again have to collect enough gems from around the level to move onto the next area.  You find items like the Boots of Force and the Shield of Protection.  Higher levels equates better equipment.

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As with the sequel, Kuros is under a constant barrage from all manner of flying beast making it really hard to platform without taking damage.  There are plenty of secrets that only appear if you jump into the correct pixel which is a bit cheap in my opinion but made for some fun early NES game play across many different games.

In all I’m not a particular fan of the series of games.  The platforming is annoying when compared to other similar platforming games like Ghost n’ Goblins or even Super Mario Bros.  I for one am happy we got these titles out of the way early.  Onwards and upwards dear Kuros.  Well, at least until you get to Wizards and Warriors X.

 

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#96 – Wizards and Warriors

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